Modeling Reality with Virtual Worlds

 The virtual world is a computer-based environment for various users and is appropriately designed for such a purpose. Due to the high dependence on technology, the virtual world is changing to cope with the dynamism (Chow, M. 2016).Communications purposes- virtual worlds are being used to pass information from one entity to another: lecturer- student interactions, conference virtual meetings.
    Innovating scientific Tools- scientific fields have integrated lectures with 3D models for teaching and learning purposes. For Exhibition- virtual worlds have been employed in international trade platforms without physical human interactions.
Pros and cons of virtual worlds.
Pros:
The virtual world is better than reality, which gives better experiences.
It is applicable in several fields like the military, medicine, and education.
Applicants enjoy incredible experiences with sweet graphics.
Promotes connectivity between people as it passes messages.
Cons:
It is quite expensive, which creates barriers to its access by most people. 
It is rigid in terms of communication where serving different groups becomes so hectic for disseminating information.
    Worthlessness triggers due to the disconnection from real-life practices by its users. 
It leads to addiction to the virtual worlds by those that fully embrace the technology.    
    Through the educational innovations that have raised satisfaction to learners who find the platform much spacious and comfortable for interactions.    
    Technological dynamism integrates the virtual world’s principles to the real organizational structuring, systems, and policies. Globalization also escalates the virtual world’s practices allowing quick access to information. This helps individuals enhance better mechanisms with advanced knowledge in virtual worlds. It leads to enhancing good learning that ensures knowledge improvements

    The virtual world must face tremendous growth in practices of trade, commerce, and businesses at large due to the dynamics of technology. It will widely be used in advertisements and the sale of products.

Reference:
After Second Life, Can Virtual Worlds Get A Reboot. April 30, 2013. http://www.forbes.com/sites/dianemehta/2013/04/30/after-second-life-can-virtual-worlds-get-a-reboot/


Chow, M. (2016). Determinants of presence in 3D virtual worlds: A structural equation modeling analysis. Australasian Journal of Educational Technology32(1).


The virtual world moves into the classroom Posted by Joe Earle | Sep 14, 2018 https://www.reporternewspapers.net/2018/09/14/the-virtual-world-moves-into-the-classroom/

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